Apotatosaurus is a good addition to Grass Knuckles' root deck with Starch-Lord, who not only gives it an additional +1 /+1 at the start of every turn but also when it is played.Fortunately, Apotatosaurus goes well with any Mega-Grow hero due to Mega-Grow being the main class of card draw.Įach Mega-Grow hero has their own way of using Apotatosaurus: Just like any Dino-Roar card, Apotatosaurus is best used in decks with plenty of card draw. The root Conjured can also be something threatening, such as Soul Patch, Veloci-Radish Hunter, or even another Apotatosaurus, but isn't to be relied upon. Apotatosaurus' value comes from its Untrickable trait, meaning that it cannot be stopped by tricks such as Rocket Science or Exploding Fruitcake, and must be dealt with directly. It has average stats for its cost (including the boost from its "When played" ability), but the fact still stands that these stats are very high. Update history Update 1.24.6 Īpotatosaurus is an extremely powerful plant. Abilities: When played: Conjure a Root.Its flavor text loosely referencing Sweet Potato could be a leftover reference to its old ability during development, where it Conjured a Sweet Potato instead of simply any root card. Its name is a portmanteau of " Apatosaurus," the dinosaur it is based on and "potato," the plant it is based on. But for now, all signs point to another successful launch for this mobile gaming mainstay from the user acquisition standpoint.It is based on the potato ( Solanum tuberosum), the starchy, tuberous root portion crop of a perennial nightshade and the Apatosaurus, a genus of sauropod dinosaurs that lived in North America during the Late Jurassic period. Zombies, so it will be important to revisit how users are (hopefully) staying engaged and monetizing after a month, in three months, and so on. These are early days for Electronic Arts and PopCap with this latest Plants vs. Another title with similar (yet far more hardcore) gameplay mechanics, Activision Blizzard's Hearthstone, saw average daily usage of 42 minutes for the past seven days, according to our iOS usage data for the United States. iOS users in the past week has averaged 19 minutes, for comparison. Total daily usage of Clash Royale among U.S. As you can see on the chart below, that exceeds the approximately 26 minutes players of Clash Royale were spending in that app each day, on average, during its first week of availability in March of this year. Sensor Tower usage data shows that, in its first seven days of wide release, the average daily usage for Plants vs. Zombies Heroes soft-launched in spring 2016 prior to its global launch last week, and Electronic Arts, along with developer PopCap Games, clearly used that time to refine its game design to ensure high user engagement-at least out of the gate. Keep reading to see how it compares to its chief rival, Supercell's Clash Royale, in terms of daily usage. Zombies Heroes, launched worldwide a week ago on October 18, has already exceeded five million downloads across the iOS App Store and Google Play, and is adding nearly one million new users daily. According to data from Sensor Tower's Store Intelligence platform, Plants vs. Electronic Arts' gamble on infusing one of mobile gaming's most well-known franchises with collectible card-based gameplay mechanics is already paying off in substantial first-week downloads and user engagement.
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